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Many mechanics that were only available to certain religions have been ported over to other religions in order to provide them with more flavour. Religious tolerance has been reworked in EVE, now instead of tolerance only reducing revolt risk in appropriate provinces, it has an effect on the ability to convert said province's religion, meaning that countries that have high religious tolerance will find it much harder to convert other religions. So for example a country with few Protestant provinces and a bad ruler will lose more stability than a country whose provinces are mainly Protestant and has a good leader when converting to the Protestant religion. In EVE countries are less able to indirectly control nodes where they have little direct influence, this is done by significantly reducing the amount of trade power countries receive from trade propagation as well as lowering the cap on the amount of caravan power countries are able to get in any one node.Ĭonverting religion in EVE is much more like what it was in previous versions of EUIV, countries will lose stability for changing religion, the amount you lose is based on the skill of the country's leader and how religiously cohesive the country is. A few trade goods have had their value reduced in order to help control the overall wealth that trade brings. Trade in EVE has been reworked significantly, many trade nodes have been removed, especially those that added very little to game play, new nodes have been added and trade routes have been altered to create better trade value flow. Mutually exclusive idea groups are as follows: Many idea groups are mutually exclusive meaning picking one group will prevent the ability to pick another one. This was done in an attempt to remove the necessity of certain groups and improve the validity of others. Extended Vanilla Experience boasts new idea groups as well as completely rebalancing the existing idea groups.